3D Stylized Character Archaeologist: ZBrush-Maya Workflow Learn on👉https://www.wingfox.com/c/8284_2670_9034 -Provide everything you need to know ofcrafting a stylized character -Extend your knowledge and improve yourskills in the stylized field Software: #Zbrush #Maya #Blender #SubstancePainter #MarmosetToolbag #Photoshop…
3D Character Artist specializing in real-time stylized characters is looking for work. Links to my socials and portfolio below: Artstation - abiernier.artstation.com LinkedIn - linkedin.com/in/andrewb3d Twitter - @AndrewB3D
hello every one, still working on the stylized look , can some one give me some advice or suggestion ? https://www.artstation.com/artwork/zYeP6 model model
Working on on a stylized female model and I wanted to get some critique on my anatomy that it feels right before I start concepting out the clothes and such. any critique is greatly appreciated
Hey guys! i made a stylized weapon to try new tecniques in Quixel Suite 2, you can check the results here: https://www.artstation.com/artwork/OkDAk Any criticism will be welcome!
I want to create stylized hair based on geometry. Is there a way to use 3dsmax hair and fur for an effect like this?: https://youtu.be/ZEzh6qbS3As?t=1353
I don't think studios expect you to precisely match their style in your portfolio; that's what art tests are for. If as studio does mostly hand-painted, stylized work, you should send them a portfolio of hand-painted, stylized work, but it doesn't have to be stylized in exactly the same way.