not original poster but if anyone wants A.F. Fix here are a couple links:1 https://www.artstation.com/artwork/EaYXze 2 / 3 / 4Person doing this is probably long gone from the project but looked like some good referencing, perhaps they did get far with it but just gave up? ask'm?https://www.artstation.com/artwork/8mbQq
how was this texture got? might not be the original file, something related to process of ripping model from game? Hard to imagine hand painting a model with UV's like that. I am not expert on the subject, but I think that for hand painting, it still remains beneficial to have logically laid out UV's because it helps the…
Hi Dasha, sure I can give more focused advice on this. Looking at the project (Big Bag) I liked the isolated simple renderings more, since it was a showcase item. The same can be said for the child's toy, in isolation the final rendering in isolation shows that you can execute a design from Solidworks all the way to…
@Alex_J Thank you very much for your quick response! True, grouping by type can be considered redundant given that the computer is already good at doing this on its own. However, grouping by “use” does make some sense. Rather than use, the appropriate word would be category. We can create models that we usually find in…
Thanks for the answers above, this is really helpful and probably explains why I've not had much success applying for Technical Art roles. I actually have around 10 years experience with Unreal/Unity, but I've mainly worked as a freelancer on small projects where there's been a couple of programmers and a couple of…
Hello everyone, this is Denis Weber. Today I’m going to talk about what happens if you combine LEGO and the iconic movie Terminator 2. I’ll show you how I created a real LEGO trailer and what came out of it. I like doing such large-scale projects and if you have any cool ideas, let me know in the comments. If you prefer…
Pretty normal for cascade shadows to have artifacts like this. You'll often see this kind of gap/artifact on hats in video games from the last 2 or 3 generations. You might be able to design around it by making the windows their own model with depth going into the wall.