That is one great cyborg, especially great texturing. The environment is drawing alot of attention though, if your cyborg is supposed to be the center of attention you could do some changes to your scene. For example making the orange of your env. textures less saturated, and or light the env. less than your robot. Just…
There is a env variable you can enable so that Maya prints out any compile errors to the shell. Maybe that is helpful? (ShaderFX tells you what that env variable is when you first open the UI) But if you want to support all the different viewport modes that Maya has, then you have little choice but to add code for each…