I don't know of a way to tile like that in zbrush. Doesn't mean it doesn't exist, I just never seen it. You could tile it in photoshop, or substance painter would be easiest as you can see it update in realtime, then shoot it back to zbrush and continue. and you could tile it in zbrush manually by stenciling the image onto…
Since you are using Maya you can make any base mesh in Maya and crease the hard edges. You can then use GoZ exporter and it will carry those creases in Zbrush. Just Ctrl+D in Zbrush and Dynamesh it. Here is the example of what I have been doing recently. Base mesh in Maya(Creased hard edges are blue-bold.) Base mesh in…
This is awesome!Ii is helpful for me .So Wound you liketo explain my question . I'm a bit confused by your color map .I known you paint your base color in zbrush .But How do you bake to lowres mesh .Because your zbrush modle is highres .Do you baking clor map using Xnormal ? Maby your zbrush mesh has UVS ,You can bake…
I'm having a fun time with zbrush that i hope someone else has enjoyed this feature and help me remedy it. export out pieces from max to zbrush using .obj exporter from max 2010 import into zbrush and the scale is entirely off. export piece from zbrush into max and it is the right size then i export that same piece from…