I'm with @BucketOfNuggets Thick is cool, but thick is almost ridiculously heavy for real life. The combat ready steel shields they actually made are surprisingly thinner than what we conceive of fantasy armor usually. Think Witcher 3 for a good example of realistic metalwork. Thin it up, and exaggerate how thin you…
Technique: 1- Poly topology good and accurate 2-anatomy most above average(hands! you do it! :) no ""child" mistakes with shovel-like style) Impression: boring, miiddle model for seconday characters in game such a crowd-people. Maybe Im handpaint fan, but no contrast between parts of cloth, no visible seams or…
Allego rent-to-own system almost negates the entry barrier altogether, in my opinion. I don't know if 20 bucks a month can be considered a luxury :) Photoshop sub is about the same price and you're never going to own the damned thing, on the other hand! I don't know much about handpainted stuff admitedly, not my cup of…
Yeah i'm aware it's there i'm refering to it going mainstream. I think pixel art has hit it's peak recently and developers will be looking for something else soon enough. And i think everyone can get behind a bunch of games that look like megaman legends. I've been considering directing some of my portfolio work to that…
Machine made = Sub-D model Organic = Sculpt. A lot of stellar artists work like you. It's a normal process. Sculpt some wrinkle details and folds but get your base shapes done in modelling. Theres still quite a bit of work to be found as a handpainted artist. I personally love the pixar style myself (making a sub-D…
So smart materials are cool, but... they really need a few upgrades such as 'update from current' similar to what brushes have. And that in turn updating the material across all your projects. Also, being able to apply/"bake" down generators into bitmap masks or some other non destructive way of being able to add/remove…
So i'm starting to lack motivation on this on 'cause lack of experience is catching up to me, again this is my first character and just started with the handpainted stuff. Struggling really hard so i'm thinking of my options... Wrap it up, call it done... forget about it and start doing new sculpts and new characters... or…
Hi kmactastic! The handpainted thread is my freework. This is for school. So in between doing both at the same time :D I'm still tweaking everything, so the blur might lose it's strength later hehe. The idea for the scene is to build up some type of reef with a sunken ship in it. Just started using UE4 about 2 weeks ago.…
Finished the first part texturing today! Did texturing for the skin, hair and eyes today, and I'm satisfied with the results so far. Did some manual clean up in the normal map too, as there were some harsh edges at some points. That was something I hadn't done before within Substance Painter, and I think it's a valuable…
Ohiyo! My name is Mykhail and I’m 3D Character Artist with a background as a lighting artist and environment artist on different projects for mobile, PCgames, Marketing etc. I’m very flexible in style that let me work both on organic and hardsurface objects and also combine texturing styles as well (Handpainted+PBR). In my…