Hey there, so we have decided that a 512x512 texture in our game should tile once every 4 units in maya. This keeps the artists working in the same texture scale and reduces texel density issues in game. Does anyone have a tool to take a uv shell or uv shells and figure out how big they are in world space and then scale…
@"Mark Dygert" thanks for the detailed reply! One more thing I'm confused about, when determining my texel density for my scene, how far away am I supposed to be looking at these texel density sheets? I'm working on a VR environment. So am I supposed to determine my texel density based on how close I'll get to the closest…