Hey! Thanks again! Your example helped me a lot, especially the metallic part on the edges. Additionally with a little edge wear made huge difference! What you think?
Hi, as title said im having a little trouble with rebaking normal maps. Im looking for a way to compensate rotation of uv islands. ive made an example Top one is simple 8vert cube with baked normal map Bottom example is same cube with new uv island arrangement. Basicly rotated. Then ive baked top normal map (simple…
Hey @spacefrog can you re-upload this script? The d/l link is dead. I was just testing out some of the fancy viewport features like bloom, SSAO, etc. and it'd be nice to be able to save out some animations with it. The vanilla Make Preview tool ignores custom viewport settings, unfortunately. Also would be great to save…
you were right about that problem, it's why i did split inot 3 body part for to avoid the problem but did you know that a game like donkey kong barrel blast on wii did use that way ? look at this for example : and here the texture work from this character : or in final fantasy IX, they did split in different textures for…
It means it's a diffuse(for example mid-grey)render pass, an AO render pass and a reflection render pass composited together. It's what's commonly called a 'Clay Render', which in this case also has reflections. The shader could also be created directly and output as a single beauty render pass - which negates the need to…
Good progress @baraa_odeh! Here are a few things I'm struggling with here: 1. Aerial perspective, mist, water and sky I think you are missing the fact that they are all the same. The sky is "blue" because there are water droplets in the air refracting the incoming light. And both mist and general aerial perspective are an…
Ahh you are not talking about a specific mesh. My bad! There is a technique known as Megatextures, for example in Rage, but I don't think anyone uses this technique anymore. Nowadays, a combination of different techniques is usually used. For example this structure is 70 x 50 x 18 meters and uses custom vertex normals on…
I am a professional 3d character artist with over 7 years of professional experience in games, collectibles & table top miniatures. I am looking for remote freelance, full time or part time work. (PAID WORK ONLY) here are a few piece of my work as well as a link to my website! https://www.aefoundry.com/ Thank you for your…
Many strong points here. I would like to further expand on three of the points you mention with some of my personal experiences. Vague Documentation This has been an absolute nightmare for some art tests I've done. One of the main problems I've run into is art direction, where the technical aspects of the test might have…