The first thing that stands out to me is the colors are different. I would suggest picking colors directly from the reference, and filling your art with those. The next thing that I see is proportions. The reference face is shorter overall. One trick I like to use is to put the reference and the art right next to each…
lot of fun designs. it's kind of depressing to see such amount of work not put to any use. but at least the artist can show it off and i'm sure it was fun to work on. i wonder if the assets could ever be sold in any capacity? anyway, glad it could be shared
The last one was a fun action game and a great fan service. Hopefully this one goes all Arkham City with the number of characters and pockets of lore everywhere. Congrats! :)
Huge Total War fan, got a chance to play some. The Coop Campaign is fantastic and a lot of fun. Anyone else playin'? [ame] http://www.youtube.com/watch?v=_EQWcB1vXXg[/ame]
Just picked it up yesterday. It's ton of fun. New York Times quote on the back of the box is awesome too. Definitely enjoying this game, but I am a huge fan of the series. Grats to Arsh!
I guess probably because it's something you play for the purpose of having fun or for the sake of competition? I'm not the biggest fan of military shooters, but they're still games.
http://www.develop-online.net/news/35208/Game-funding-endangered-as-RDAs-face-abolishment And more fun cuts as regional development agencies look to be being abolished...
MEL ARCANE Cinematic shot with animation lighting My latest work is fan art of MEL from ARCANE. Mel is one of my favorite character from the show. It was really challenging but it was also very fun to create. There is an article post you can read the…
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…