Noesis Model Viewer. Its primary function is to view models of various formats mostly used by japanese games, though to me the secondary function of exporting is more important because it can output Quake MDL/MD2/MD3, MD5 and PSK. This tool can be very useful in an exchange pipeline towards one of those formats, at least…
You guys are missing the point that the home consoles don't use RAM in the same way that a PC does. You only need to compare the capabilities of a PC with 512MB RAM to an Xbox 360 to see that the system architecture of each machine is fairly unique. As well as this, the graphics processors and CPU inside a 360 have fixed…
Do you mind elaborating on this? 3dsmax and Maya are industry standard while I'd say modo is coming in third in popularity. I use 3dsmax because there are so many useful scripts and tools because of how popular it is. The work flow makes sense as well as the functions of the hotkeys/shortcuts. 3dsmax feels more common with…
If you're still interested in experimenting with it, in your rim lighting shader, I'd suggest retaining some of the diffuse component. Or if you're working with higher specs, do a proper snells law fresnel function and then overlay the function with the diffuse component. so: float fresnel = SolveFresnel…
Yeah if texture sets could optionally share UV space (not separate your project into different materials which really just means you have two projects visible at once some of the time, so it essentially functions as a polygon hide function) that'd be much more useful. For now I just send an exploded version of my mesh to…
AHH good, you're overriding pawn. But you're not overriding the takedamage function anywhere inside there. You'll need to insert the code from above into there (above the defaultproperties). And then, you have to make sure you actually are USING that pawn. If you insert this line into the end of takedamage function, then…
Hi. Great app, looks very promising. Love the infinite space on the board. The consensus at work from my colleagues is that a 'frame all' function would make this app complete. And a zoom to selected image also. Also, some way to control the transparency of the board would be awesome. And one more, a minimize function…
So I just tried this out in Maya 2013 x64. I get the mip-map functionality working only in VP 2.0 and with the texture Filter Type: Mipmap. Works both with OpenGL and DX11. Seems to be trilinear filtering? Oh yeah, you can just scale your object up/down to resize it's representation and thereby check the mip-map…
The problem is that our industry evolves very rapidly. Universities often seem to be well behind the industry in terms of technical knowledge. Personally, I've met a lot of certified/highly educated people who still couldn't function effectively on the job. Body of work and art tests that reflect an employer's needs will…
I would go even further and would say full lambert is a fall-of / ramp function half lambert is another one tf2-"lambert" is another one too I don´t know how they've implemented the ramp technically but theoretically I would say they've use simply a new fall-of function (tf2-"lambert") while ep1 just uses a normal half…