We are looking for an exeprienced 3D Artist to help us with the creation of characaters, and animating them for our Unity project. We are working on a city builder / colony sim project, Viking theme inspired, and would need Viking like characters for it. We already have the world built, with many buildings and the whole…
Hey y'all Been working on this guy for a while. Loosely based off a sketch from https://www.artstation.com/artwork/Y5aXVThe model is very much WIP at the moment. Would love some overall critique and feedback on whatever jumps out at you.More specifcally i'm looking for some feedback on getting more appeal in the face. I…
@iam717 what does it look like when you do "Clamp Result"? This looks like the information is blowing out or over exposing. And what are the factors the factor slider is lerping between?
Hi guys! I figured this might be a bit of a long shot, but thought I'd post here anyway. I've recently started attending an academy/college studying a diploma in 3D Art (Game Development), I'm in my 4th or 5th week. I've recently started to try and finish at least one model a day before moving on to any larger projects I…
I think they meant to tighten up the edges and detail, everything is very brushy and loose, which would be okay in assuming that's what you go for but you can hardly tell some detail between the old man hands, where the fingers start and where they end, if it wasn't for the dark grey line between them... which is another…
First of all, at first glance, it's looking really cool. But you may loose a lot of "credit" when your future employer will take a look at your textures and the way you managed them. I'm with Ged about the lacking of tiling/shared space in your texture sheet. I think it's definitely one of the key feature when you're doing…
. Agree, I've never scanned anything but it seems like a fun learning project. Here are my 1st thoughts about what to do with the complications of this particular object, it doesn't look too "expensive", so I'd say get another one and "shave it till you get to a decent amount of fuzz" of if its possible zero fuzz. Then…
For a start, the red lines on the top of the head indicate edges that are doing nothing to help define the shape, either loose them or make them add to the roundness of the head (I would loose them and redistro the extra polys). On the torso the same thing except here you should try and make the loop do more for the shape…
The girl looks great! Good proportions, good modelling. Looks like she has been whacked with the grunge brush though, like she stood under the crap spray for too long. The gun in the second image looks like it is made of mud so it seems to be made of plasticine/lumpy clay. The first closeup looks pretty nice but there is…
Styled after a Royal Navy Swan-Class Sloop (1766) this Sloop-of-war model I made for my personal game project Sails of War. I posted a link to my ArtStation ( I added a couple more pictures then I posted here) on the Polycount Discord yesterday, but thought to share it here as well. C&C welcome and much appreciated! She…