We are currently seeking artists for our Sci-Fi game. The ideal candidate is self-motivated and has time to dedicate to game development. The theme and aesthetics of this project is near-future scientific realism. We are looking to fill the following positions: 3D Character Artist We are looing for someone who has…
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
Hello there, I am searching for a way to get some 3D models for a family member's 3D printer. I don't know much about it, but I think this would be a great thing to get him as a holiday gift this year. I don't know how one goes about obtaining models, or if one needs to get them commissioned. As I said, I know next to…
Hi! my name is Roman. I'am concept artist. My skills: create characters, props and architecture concepts. Basic 3d knowledge (Blender, 3DCoat). I have experience in creating architecture in realistic stylistics but the project is under NDA. More artwork: artstation.com/rpaygusov email: artpaygusov@gmail.com
Hello everyone I am a games art and animation student in my final year. I am currently doing my final major project and I was hoping to get some feedback on the character model so far. its still a work in progress and I am looking for some feedback and critiques. For this model I am looing to create a stylised type…
Trying some retopolgy might help because the topology does not fit the wish to connect those parts. Also if there would be some loops around the eyes as suggested by multiple tutorials for good topology then indeed it would be very easy to connect those because the loops would align to the circular eye lid topology. But…
Hi! I’m the leader of a small dev team starting work on a hero shooter involving the talents from hololive as the playable characters! The gameplay will take inspiration from classics like Overwatch and Valorant, but for the most part will carve its own place in the genre with unique mechanics and a different take on…
If you look for any feedback I would say you could reduce the polycount without loosing a lot of the shape details. Other then that it looks cool for what it is!
I hear ya man. If you gotta move where your partner is going then you have to find work over there. About contract or freelance. I think there is a position for a coop... usually that is short term, mainly for the summer when we are really busy. So you can look into that. I know we do remote work for certain people, but…