A small question, I was looking all over the documentation and couldn't find anything on Render to Texture or setting up video cutscenes. Was that something that was part of Scaleform or is it still in UE4 but just not mentioned anywhere? EDIT: Never mind, found Render to Texture and the Movie Texture parameters. EDITEDIT:…
Yeah this is actually strange to see simple point light reflections, especially knowing from SIGGRAPH 2012 "The Technology Behind the Elemental Demo" PDF that UE4 supports Area Lights + IBL for specularity. Still the demo looks mind blowing. Pure Epic Games magic as always. I'm very excited about Unreal Engine 4. I hope we…
No, you've got it pretty much right. I'm pretty sure the idea behind the SVOGI at least in UE4 was that it wouldn't require extensive pre-computation, however.
Thanks! I was thrown this tutorial by someone http://www.chrisalbeluhn.com/UDK_Asset_Position_Offsets_Texturet_Tutorial.html Also seems that UE4 has a few material functions for UV world space as well.
So it looks like Lense Flare Editor is gone in UE4. Does anyone know if it's still possible to create lens flares like this in UE4? Per-pixel lens flare is nice and all, but it's very limiting I think (I find it's very useful for lens dirt effect not for anamorphic flares). I still would like to have more control over my…
They really need to clarify what type of lighting they are using. They never said the dynamic lighting in the Infiltrator demo lacked GI. I'm also interested to know about the materials and shaders it supports, I initially though UE4 was going to be a deferred renderer, I'm just getting more confused with each press…