Hi Elod.H, Higher resolution doesn't result in higher precision when it comes to landscapes. Most game engine landscape systems (same as UE4) use 1 vert per meter so 1 pixel equals to 1 meter square in UE4 and basically when you import an 8k map it gives you a landscape that's about 8,000 x 80,000 meters. So resize your…
Hey im experiencing some trubbles with the landscape system. Im in the prosess of making some terrain for UDK, im mostly following this method. https://www.youtube.com/watch?v=p0o3bqoM0Qg So im trying to apply my diffuse texture to the entire terrain. This is the result im getting. Looks nice with the hightmap but what…
The system which generates lightmaps is completely discreet from that which casts dynamic lights, they are not related, and it is not difficult to maintain. They are later combined in the shader, which can optionally compile in/out whatever is required without any real difficulty (and probably already does this kind of…
Anyone remember this ^^: [ame="http://www.youtube.com/watch?v=LrkVuc_FxCI"]UnrealEngine3 TechDemo IGN - YouTube[/ame] I remember being blown away by it back in the day. Unreal Engine is one of the best, if not the best engine..overall that is. It's not just the graphics that make it so powerful, but sadly it's the easiest…
Tim Elek has made two tutorials so far in a VFX series we've been doing. Should be more coming of these. https://www.unrealengine.com/blog/a-new-cascade-vfx-tutorial-series https://wiki.unrealengine.com/Visual_Effects:_Lesson_01:_Material_Particle_Color…
I completely agree. I actually love the new ligthing system, even with lightmaps. Stationary lights pretty much completely remove artifacting and the ability to change the brightness on run-time is really awesome. Lightmass builds a TON quicker and I find that you get about the same amount of visual fidelity with a 256…
I compared the two because the particle systems have a similar quality. Plus the over all look of it looks like its pre-rendered... I don't see how you think people cant compare the two. This real time demo is the same quality of a lot of pre-rendered cut scenes in the industry right now. Just because 1 is pre-rendered and…
It also eleminate all forms of indirect lighting. Like reflections,indirect shadowing and global illumination. You are tight... and not right at the same time. The compile times for 3 lines of code might seem long. But on other hand my project with several thousand lines of code compiled about 30 seconds. System is setup…
Is it just me... I think the Unreal 3 demo looks better. Sure, there's less (no) particles, no tesselation, but... I dunno. Maybe the U4 shots aren't lit in a certain way so they can show off the new features? Something is really throwing me off those screens. They look like pre-rendered FMV's from the 90's (but with more…
What I like most about the node system in UE4 is that animating effect that shows you how far effects are getting in the pipeline. Very nice. And just one more comment on the whole Cliffy-B thing. Someone made the comparison with Kobe Bryant. Sure, some people are sad enough to hate him cause he's successful. But some…