Waiter character for my group animation project for university. Ignore the polypaint, I'm not doing the textures, this is just something to show my team as an example.
Baked some polypaint and threw this shit into Marmoset this morning before work. Still tons of work to do, but I think it's going to turn out non-shitty.
Refined some forms a bit and added some polypaint. I'm thinking I'll tackle the rest of the character. Probably make it into some sort of ranger-type deal.
Testing some polypaint on this one. I think I'd like to concentrate on nice realtime eyes and hair for this one. I just want a solid realistic piece in the portfolio
tnx guys, tehsplatt: i polypainted the sss parts and baked it over using xnormals vertcolor baking option, then i just screened it over my diffuse in photoshop.
Still got a bit to do, wanted to polypaint too not sure if I'll get that all done before Xmas. Should be able to knock out the sculpting tomorrow though.