Looks great Sayanora :D I'm currently work on a realtime perpixel painting solution for Normal map/Displacements/Diffuse/Spec in UDK. The shader basically allows you to paint all the goodness on any model that has UVs in realtime and in the game engine. It pretty much helps you save a tremendous amount of time. The big…
There. Finished the low poly versions of the crates. The long one is 510 tris, the small one is 108 tris. Hmm. Cratepocalypse: The Cratening. The Dark Crate Rises. Clear And Present Crate. Lock Stock And Two Smoking Crates... Ok, I'll stop. With rudimentary knowledge of dDo, I can say that, while it speeds up my workflow…
Thanks man :), my work flow is pretty basic as far as i know: I start with zspheres, building up the generic shape by scaling and moving them around. I then convert it to a polymesh and sub devide a few times so i have enough to work with. I turn on surface noise and tweakthe scale and amount of noise to help direct the…
how old is this child supposed to be - oh wait now i got it :D erm okay whatever nice improvement! and now comes the crit ^^ how big is the diameter of the eyeball? the eyes look really flat right now, eyeballs are rather small, 2.4 - 2.5cm - 2.6 often looks better in cg but bigger than that will always look somewhat flat,…
Saman looks great, but you got some wierd anatomy issues going on here (I don't even know my anatomy as well as I should, so I'd really thinka bout fixing these) The clavicle actually goes from the center of the chest to the top of the shoulder, and it's relatively straight. Yours currently goes to just passed the width of…
I was wondering if anyone could give me a critique on the low poly geo I made for my arcade stick. I'm still pretty new to low poly and am not completely sure if I'm screwing up areas or overdoing the amount of geo. Right now I'm at 5050 tris for everything. Not sure if this is way too much for such a prop. The cable is…
yay! :poly121: thank you! I have a couple more animations on my website which are presented in real time.. its what I do these days :P check it out! *plug* *plug*:poly142: yeah! right now I'm waiting for the animation to end until I allow the player to move again. theres about 10 or 15 frames where the character settles,…