Hello, I've been working on this in-game female character for the past couple of weeks. Made from a cylinder and dynamesh in ZBrush with Zapplink, retopo in Topogun, baked textures in xNormal, textured in Photoshop and at last rendered in Marmoset Toolbag with default post-processing settings and the sunset-lighting. Hope…
I did a little Asaro (Planes of the Head) dynamesh sculpt over the weekend. It's far from perfect and still rough in some areas, but I thought I'd share the model. Hopefully someone finds it helpful. >MODEL DOWNLOAD< Also thanks to Swizzle for posting some great reference photos a while ago :)
Everyone has to make his own goblin. My first character made completely inside of ZBrush, started from a sphere, made a head and extruded rest of the character. Dynamesh FTW! I'm not a character artist, just wanted to make something different than usual. Any hints, suggestions? Thanks in advance. :)
I'm using the catmul-clark subDs yes, but the zbrush workflow is building a bunch of boolean objects in modo, addition and subtraction. Converting my mesh to dynamesh in Zbrush and start subtracting and adding pieces. It lets you add holes and cut shapes a lot easier than having to model it all as once piece.
yeah not really got in to dynamesh yet Disting, seems like hard work another wip that is not actually bruce willis not sure about the knee pads, might give him gloves and a fascist hat too no proper textures/specular yet, all multi sub body parts at the moment little update on bruce too
Joshflighter Kot_Leopold Thanks a lot! :D LRoy, almost everything except body biggest armor plate ( actually i decided to retopology that because it is very planar but than I converted that to dynamesh and resculpted it.) also I modeled those hands chain system purely in 3ds max. the other parts were done inside Zbrush.
Going to spend this weekend beating on ZBrush Dynamesh booleans to see if I understand the workflow for hard surface stuff. First one: Has some issues like faceting in places that exists because I didn't know what I was doing when GoZ'ing from Modo. But I think I've got that handled now so the next piece will look better!
@ tacit math: I really dig that guy. @ Alphavader: That looks ACE! @ rynomyte: AWESOME! He has such a good weight about him and I am digging the proportions too. More shit from me. Started making a Basketball player....I think. He is still Dynamesh. Just playing with proportions. I am keen to see more rads from everyone…
Another monster sculpt in the works... I will eventually finish up both this one and the previous fat belly demon model... eventually... Dynamesh rocks. Best thing ever. Toying with the idea of my own take on the 7 deadly sins type thing. Less typing more sculpting! Lots of wicked stuff going on in this thread as per…
@Seth and Tehsplatt- basically if you mangle a low poly cylinder in zbrush and then dynamesh it, you get some interesting artifacts on the edges of the "wraps". heres a vid of the process- its short and theres no instruction but hopefully you can get the point https://vimeo.com/44911519 Ive been noodling some more on this…