Since the DOTA 2 info pdf's came out a lot of people have been using gradient overlays on models using different techniques. I've seen a few different ones here and there using projection in zbrush or directly painting onto models etc etc, but they all seemed a bit annoying to get good results with. Decided to stick this…
Duncan: love the proportions on the basketball guy, gonna stick to just sculpted stuff for this piece a 'la original Brink style. Spatz: thanks very much, probably no obody for this for a while, just using it as a process warm up for the slash piece really....its been so long since I baked anything outside of work :D Funky…
I was wondering if anyone could give me a critique on the low poly geo I made for my arcade stick. I'm still pretty new to low poly and am not completely sure if I'm screwing up areas or overdoing the amount of geo. Right now I'm at 5050 tris for everything. Not sure if this is way too much for such a prop. The cable is…
Looks nice, but indeed you're not quite there in terms of nailing the 3S style. Things that stick out to me: -Outlines look pretty unrefined. It looks like you've attempted some anti-aliasing, but for the most part those attempts ended up turning into pillow shading and a layer of banding inside your outlines. The bottom…