Thanks for the really positive response everyone :D Slum (and anyone else interested) I'll post it up when I have it finished and if you want a hi-rez version for printing lemme know and I will hook you up :) Seth- That char is looking really freaking awesome can't wait to see where it goes! dannedadon- Really solid work…
Here...let me just...have explosive diarrhea all over this thread. Sorry ladies and gents. Haven't had the chance to work on this in forever. Clothes next. Don't mind those supporting edges, I just had them there to keep some shape and forgot them at the top of the boot. -dribbles a bit more poo- Been doing this in my free…
Awesome as always :D loving Hazardous, Sayanora, Rayph, Tacit Math and Jramauri! Oh and St4lis! so many people everyone! :D Cross post! Was working on modular asset workflow and getting more used to lighting and generally speeding things up so did a quick scene ( i know it lacks all the assets to give it life but i just…
That looks really awesome! Any chance you'd be willing to share the shader (or make a tutorial for creating it)? I was recently looking for something like this and also came to the conclusion that I'd have to make it myself to get the intended functionality. I'm working on a drivers training game and we are using modular…
Here are some lo-fi environment assets I'm working on. The whole pack fits on a 512. I'm going to have 2 or 3 more batches of these assets, they should primarily be used for RTS's in Unity, but they aren't so low poly that they couldn't be used in a 3rd person game. They are all hand painted so far and I'm pretty happy…
Wow! Wonderful stuff everyone. Gonna be another epic week. Cross-posting from my sketch-book: http://www.polycount.com/forum/showthread.php?t=105544&page=2 Everything here is hand drawn first on paper and then brought in for render in PS. I've been doing this a lot the last month or so. Good work flow. Maybe this weekend…
Starting on some modular break downs for modelers. I recently had a friend show a studio some of my environment work. He said they liked it but that it didn't read as game design, and was more illustrative. So I decided to respond positively by nutting up and doing some environment design drawings. Will have more for this…