Yea, its automatically set to snap to verts :/ You can view all the UV's from selected objects by going into the UV/Image editor> View> Draw Other Objects. I don't think it's possible to edit multiple UVs from separate objects though :( The "Follow active quads" unwrap option might be close to what you are looking for.…
Whow, a Blender thread here? How come I never seen it before. Oh well, I guess I need to leave the pimpin'-thread more often :P About the topic here. Just a minor thing that bugs me. Let's say you have one basic quad, and you go to edit mode, select 2 opposite vertices and press F to create an edge between the two. You'd…
Someone was asking for more pivot options, and I found someone's mockup from a while ago: http://www.flickr.com/photos/63231715@N00/2433645591/in/photostream What do you think? Edit: Also, speaking of moving things along normals, and local/global space, here's what I propose:…