OccultMonk: I have not yet made trees in this scene but will probably share the workflow when I come to it. The water is the cry-engine default ocean shader. Oniram: I never polypaint to be honest, having to even more geometry than my sculpt to get a basic diffuse just bothers me. If I want to do 3d paint I'd rather have…
I can't offer things for you to change since I simply am no where near your ability in the composition department, but I figured I could offer up a couple of my thoughts. My biggest nit-pick about the scene is that I find it very hard to know exactly what you have going here. It seems like a desert-ish theme with sand and…
Thanks, to be honest with you I have some ideas about negative space, but none of them seem strong enough. One would be to show some opposite mountain chain in the background. I think I can achieve that with a custom skydome maybe. synergy11: three tiling textures (4 with the older brick texture but it shares the same…
Thanks guys, that's a lot of comments, I'll try my best to answer them. Oniram: Almost, the dirt one is currently 100% photosourced.:poly121: mkandersson: with cry-engine you can basically choose any rule for you units. At work we stick with centimeters and I personnally work with a grid snap of 1 meter. KazeoHin: yeah…