Hey Poly-people, here's a car I modeled for an exercise. If you can recognize what it's supposed to be then I'll be happy. It's 775 tris (probably eligible for the low poly thread, but I should probably cut it down to 500), and it's missing wheels and exhaust pipes. I modeled it by tracing the important features of the…
grantthompson- it looks awesome, only crit for me is the rear handle looks like it would be a world of pain to hold. it looks to me in this pic: http://www.myconfinedspace.com/wp-content/uploads/tdomf/206570/m12_locust.jpg like the black part is meant to bend round rather than be a sharp edge like you have. In the concept…
@MrHobo You might need a little more geometry to sell the bevels, or do them in 2d to make them work perfect. This is assuming it has a normal map though. You could get the extra geo for the bevels by getting rid of extra tris on perfectly flat surface, which appear to be there only to make texturing easier, which is a…
Too basic, your scale is out of wack between your elements (keep in mind a finger fits into the trigger guard, which means that space is about 1" square...which means your 'scope' is about 0.5" around, which is way too tiny. The attachment doesn't make sense either, mating the barrels like that doesn't really work, you…
of course I dont mind. Glad someone liked it enough to actually make it. :) Since you went out of your way I will gives you a few rule of thumb. pay closer attention for the highlights are it can tell you where sharp corners will meet etc. In example I made the concept that it had sharp Angles infact my chest wasnt very…
Love the pose and expression there Whipswitch. Mask_Salesman The texture on the jeans looks a little too noisy/sharp I'd say. The jacket is great, hair could use a little more hue variation. Cordell Felix - The pattern you have inside the inner arch looks a little out of place, it a looks more like wallpaper cut to fit,…
I want to go to there... Very sharp work man, that's looking fantastic! Finished up baking the normals & AO. It's got a few minor flaws but I'm happy with the results overall, especially for my first major bake. I'll probably be ZBrushing a few bits tomorrow and then rebaking those down. Here's the low+norm+ao in 3dsmax…
@TeriyakiStyle Nice work yourself there! Those shoes have a lot of character even as they are now. @Lroy Thanks man. Been really trying to push my texture work so I'm glad to hear its showing through. As for workflow, I start with the high poly first in general just b/c it looks nice. Then I build the low poly on top and…
Chai, Mike Yevin: Thanks! I changed some proportional issues that were really bothering me before. He's proportioned a lot more like a little kid now, though I think there may still be a few problems I need to work on. I also added and removed bits to emphasize that he's wearing a jumpsuit with armor strapped on top. I…
Cheers fellas! To those of you asking what brushes I use, (heheh) I actually used 3d pretty heavily to establish most of the main elements (besides the crowd in the foreground, the escalator, ceiling etc.). I'm not too hot when it comes to perspective drawing and I'm pretty quick at mocking stuff up in Maya, so I figure…