Long time without posting... :P @itismario: That chaos knight rocks! The helm design looks cool and also the polycount is nice :)! Tree model for a school project... more props coming!
waaaait a minute i didn't realize it was you max till i saw the signature in the bottom right. amazing stuff as always, good to see you posting your stuff on polycount.
Hey guys! I'm new to polycount but I've been working on a 3D game environment and I would love any feedback/crits you might have to make things more realistic! :)
Finished the low poly version of my GoCart. Its sitting at 26,418 tri's right now. Its meant to be used by the player so i have no idea whether or not this polycount is too heavy or not.
Thanks for the feedback James567. I used Zbrush to sculpt it, then meshlab to reduce the polycount. I know I shouldn't really do this for topology reasons, so which is the easiest retopology program to use?
Hi guy. This is my first post on Polycount and i'm glad to be here. I think this is not deserve a thread so i juste drop this here: http://vimeo.com/26839012 And a little close up :
After 14 weeks, its finally finished. Thank you so much people of Polycount for critiquing me on this. It really helped. ;) 15k tris. Normal, Spec and Diffuse used. Presented with Xoliul.
Hey guys, first time posting on Polycount. Been lurking for a while and figure that I should finally throw something up. This is a VW Golf that I've been working on for about a week, between classes.
Does anyone here know where I can find the image (or artistpage) of this little kid in a forest holding a wooden sword fighting monsters. I think it was a painting and I'm pretty sure it was a polycounter :)
Ben, you are the Cookie Masta! I think even my mother can't compete with you in this field. But to be sure, I had to taste them. You could send some to your fellows Polycounters ;)