A presentation image for his weeks assignment at school. From concept to beauty render in one week. Rendered in Both Marmoset and Maya Hardware. Crit is welcomed.
Haven't been on here in a while so I thought I'd stop by. Lots of cool stuff being posted. @onelunglewis: I'm really liking the style you have going on with your model. @jmiles: Nice concepts, I particularly like the scientist. I thought I'd post something too. Had to make a self portrait in maya with mechanical parts in…
Working on the hair for my character, but Maya alpha sorting is being a bitch. Anyone know of any alternatives? I'd be happy with 1-bit as long as it sorts properly....
Currently working on a sentry, for a contest : I try for the first time the high poly modeling in maya. 700K triangles is maybe too much ? :poly124: Very cool !
no worries, im going to be redoing it for sure, i forgot that mayas viewport normals are rendered different then real time so i have to re uv and rebake anyway.
there's probably about 6 thing's I should be working on, so I made this instead, Lowpoy re-topped in zb, cleaned up and mapped in maya. Render in Toolbag
Thanks! The rig was done entirely in Maya, and all of the modeling was done in Max. The rig will have to be updated once the LP is done to accomodate some changes I made in the modeling.