Awesome stuff peeps. Loving some of the hard surface stuff being posted lately. Anyhoo, Playing with the art direction of a game i'm developing. Heres a vector style.
Undoz is kinda hard to follow :) I'm gathering resources to compile a working process thread, the gun, is missing a spec map atm... until then, I hope you like.
Anarchy - Should have a more dramatic render, some backlighting, shine and reflections. Also the white background makes the contrast to big, hard to se the details in the dark areas.
Fantastic work guys :) Swizzle you are almost there man . I had hard time with the satin as well :) Jaco .. damn :) Nice texturing Seth :) Love the colors Gav :)
Satin is freaking tough, dude. Definitely hard to make it look like it's not plastic, and I don't think I've reached the point where it's more satin than plastic.
I think I am almost done with the high poly, just need to do the squareish part above the circle, kind of hard to tell what it is in the concept though. Concept
ferg, fletcher, teaandcigarrettes and terabite - I don't like giving out blind praise but shit, you all make it so hard. LOVE the pieces, no crits about em.
haha poop, I love you. Trying so hard to keep it lowpoly, cutting polies out of the face even to keep it low, but you keep the polies for the sausage. Well played.