was totally going to sculpt something else.. then the chin curve just went "POPEYE!" sooo I had to take a crack at him. :) Mother of all cleft-chins. Sculptris and 3dsMax.. sculptris doesn't handle overlapping geo, or thin surfaces well.
Big improvement on the hair Mask_Salesman. Not too fussed on the boots, but everything else is ok. Not sure what it is about the boots, maybe the colour or the size. The tonal range in the jeans could use a little work, they seem a little saturated/lacking variation right now
yeah, sorry dang87, the pimp was purely to show the improved lighting/rendering. will post the wireframes/textures asap. not quite finished tidyng up yet something else i am working on. still have bits to add to it, may rework the design also
Hey mystichobo, the only thing that differs from my version is that I split up the big container in the middle into a front and a side part. The rest is really the same. If you send me a message I'll send you (or anyone else who is interested) the model + psd.
Been working on this fantasy porn chick my roommate had in his drawings the past couple days. Face is awful right now but I like where everything else is going right now. Tell me what you guys think looks bad.
[SF]Three9- Looks keen but could use a few more Tri-force emblems to make it more Link-esque. It is still Link right? Gonna jump on the lloyd bandwagon and beg for that script... or else violence may happen. Doodling in Alchemy last night.. Bug Boss?
Finished my reel. yay Its more a commercial showreel than anything else, just wanted to show you guys. Ive populated it more with some of my personal models that I did in my free time. [ame]http://www.youtube.com/watch?v=pCZjrEovZ_A[/ame]
Jackwhat - ur abstract paintings have come a long and nice way. try and paint ur characters as integral, indifferent part of the environment. Render it exactly as u render that tree, and in parallel time (not after all else is done). It should have the same amount of layers (of light/color) as the rest
nice work brings up ancient memories.. crank the contrast of the headlights, they're the soul of the car and should pop more than anything else. The shading on the rims seems a bit subtle and slightly off (maybe because it's directional and im used to seeing this as game art, would look wierd spinning).
Looking nicely sick, Scudz! For my taste, and this is just my taste, so ignore it if you're going for something else, I'd give him a little more fat/less definition on his muscles. But it's still looking good so far. I like the concept and I'll be watching his progress. Finish! ;)