Been a while since I posted anything but I've been busy with monotonous retouching work lately since it's the beginning of the spring photography season, but I'm still touching this thing every once in a while in my free time: And began concepting out this logo for a client who runs a shiatsu and personal health business…
_Calix_ - That looks awesome though I still feel there should be some sort of globe on top! suburbbum - I really like your guy! I can see him running around Pandora as another race in Avatar! I have slowly been working on a scene by Brian Sum http://www.briansum.com/ and have just about finshed the high polys, The round…
Just built myself a new PC and decided to play around with it now that I finally got everything running properly after much hard work and frustration. Did a zBrush sculpt thingy based on a caricature my friend Marcus Sakoda did of Beat Takeshi. I realize now I lined up all the proportions without Perspective turned on so…
Thanks guys, let's just say that pixel shaders are my best friend at the moment lol. Edit: that's not really a proof of concept, the gif is just looping the animation really slowly, i actually get about 200fps on my crappy walmart laptop, meaning you guys would probably get at least 300fps or more running it on yours. It's…
Thanks for the comments and feedback everyone! Much appreciated! Yes, this is a feature carried over from the concept, but it isn't entirely random. As a bull's head is generally heavier and protrudes out further from the body, you can't rely on the trapezius and sternocleidomastoid to do all the 'visual' supporting. Cows…
I did use a portion of it for reference, the shoes especially...but the actual piece is based off a photo of a pinup model(which I used for just the legs). Kinda funny when I did come across that as well, I felt kinda shitty about it but I find it happens a lot when you use a photo reference. You'll run into 6 or 7 similar…
jigatron: So freaking awesome! You sir, are my hero. Jaco: Excellent! Pretty cool character, although a tad too symmetrical for my taste, but that's just me. Also, the curve above her knee running upwards her inner thigh is freaking me out. That and the pretty high up knees are making her thighs look really small and thin.…
Great stuff as usual guys ! some handpainted stuff :poly124: I discovered with this thread the 3d paint with layers feature of 3dcoat so I wanted to try it but unfortunatly it won't run on my poor poor intel gma 945 so I gave a try with the basic blender 3d paint tool :poly141: Worked pretty good for 12hours of work…
JordanW: thanks dude! :poly136: BigJohn: I know I STILL don't know everything about MR and I probably never will. Would take a long time to do a proper tut, but here's a breakdown of the setup. Like you mentioned, a decimated mesh out of ZB. The background is duplicated meshes from nCloth simulations (meaning one…
Unity right :) The Level runs on normal smartphones. I sculpted everything in zbrush btw, so it should look a lot better with normalmaps activated (if unity manages to support directional lightmaps some day) Nuns N Guns is a top down shooter. You are playing one out of 4 nuns and you have to kill as many zombies as…