I just tried these out, here are my comments/thoughts; * I dislike the autio creation of those layers and their names, and also all the objects. What I'd like is after I've set up my default settings (ticking staticprop), I'd like it to simply; Select model (optionally) Select collision (optionally) select lods export I…
Version 1.769 released on 3-3-2012* Fixed texture exporting bug in VMF Exporter. Now the VMF Exporter version number is 1.22. Version 1.768 released on 3-3-2012 * Updated VMF Exporter to version 1.21. Now exports correct UVW (texture translation, scale and rotation on brush geometry).* Added Prop Type controller in Anvil.…
Mark, Thanks for the feedback. You aren't the first to have confusion on the setup. Part of the issue is that I do this as a side-project and have limited time that I can devote to it; I'm often torn between building/enhancing the tool, making the things I made this tool to make, and documenting the tool for others... not…
It is possible that I've broken something recently. If you are using the Use Local Origin as World Origin option, try experimenting with the Lock Origin State. Also, the first node you pick controls the root positions/orientations... so if the animation is controlled by a bone, try using the bone as the initial object in…
I started using this a few hours ago and I have to say thanks! I ran into a few frustrating bits and pieces: New layers created with nothing inside of them? I'm not sure if its ok to remove those layers or not, it would be nice to get rid of them. Spline text added to the scene? I'm not sure why this is there? is its…
Thank you... I've added a new update now... version 0.87. This version now has some configuration settings that can be set: * Preference for Export root folder (now can export straight to SDK model_src folder * Preference to turn off the model copy and use your model in tool directly (default is to copy) * Preference to…
I have updated the tool to Version 0.96 released on 01-01-2011 •Added Texture Export functionality in the Utilities Rollout. Note the use is not well documented yet, including the setup of the exporter. •Fixed bug in Tool Config for setting the material export path. Note that the feature was not being used previously, but…
Version 1.4 is out with several productivity enhancements: * Enhanced the $bodygroup feature to allow multiple $bodygroups. This update changes the way $bodygroups are set... so you will have to relink them according to the new docs if you have already set some up since version 1.3. Video of $bodygroup method below... *…
You are welcome! That is not a problem that is your fault. The problem is that, as far as I know, VTEX (Valve's texture compiler) won't overwrite an existing VTF. Unless there is some undocumented VTEX parameter that I haven't discovered, it is the normal behavior of compiling Valve textures. If my memory serves, I always…
That idea is already part of the process. If you type "props/maps/blabla/vehicles" into the model path, you will get the $modelname you mentioned already :) Today I did update the script to add $mass and $automass... and I intend to add a scale option as you mentioned. The option of choosing the root export folder is…