dude I just noticed the pic you got your color swatch from (kasia :D) anyway..nice progress on the work - really shaping up and you can really see the progression - question though, i know you're trying to get this perfect, but as a low-poly game asset have you thought about how it will be displayed - as in game res on…
I get the feeling that you are lacking in any serious concept art / design. You just jumped into modelling something and are making it up as you go along. It doesn't work like that. Get back to the drawing board and design a character properly. Don't skip steps. The Team Fortress 2 Characters look that way through…
When pior says something about stuff like this it's better to just take it in without even questioning it. Also, yes, collapse your layers, it'll make you more confident in the end when you work on it, especially with hand painted textures. I believe this is what pior was talking about:
Well as someone who pops in on occasion, popcorn in hand, to read the newest pages of this of this saga-thread I will say this; Sh*t or get off the pot. While I have to commend you for your "stick-with-it" ethic, I say, finish this and move on to the next character. Iteration is your friend, especially when you're…
I know you're going to take this the wrong way but I'm going to say it anyway... The hair looks like a mix between meat and rusty metal. Even if you don't go to the trouble of creating hair planes and arranging them you should follow the painting portion of that tutorial. Also check these out:…
Well, here's a pic of the torchlight characters. Figured having it to look at discuss might help you pin down what you want more. I also wonder what size of tex you're using. Possibly alot of the smoothness is just too high res and actually detrcts imo from the lower poly style. (It also gives you alot more room for errors…
Haha don't worry Screwonhed, I did block out all the major shapes etc on the body first, I just never showed them. I started texturing the head first but quickly found out the model was no good and reworked it over and over from there. Not sure what you mean exactly by problems with the neck though, could you elaborate?…
Haha yeah. Anyways, one last sneak peek at the rest of the model you won't see again for a while, mainly because its still pretty preliminary and terrible. Bad proportions all over, etc. You just can rip it apart loads since even I know it's not that great right now.