It's been three weeks since last update. What's been done could be not much, or may be too much. I mean bugs. http://www.digitalfossils.com/Download/VoidWorld-Dec-12.rar Summary of changes * UpDown/UpDownInvert/LeftRight/LeftRightInvert cursor movement transforming options are added. Edit > Preference. * StreamLine tools…
:thumbup:curveloop & spaceloop are now working fantastically well together now. It's really easy to make an ordered mesh from a complete mess. Great job, I'm loving it. :poly121: Feedback: * BUG snapping with 1 or 2 axes selected doesn't always work in any of the views. It's like the snapping function becomes corrupted…
Is there a way to select shells in VW? I can't seem to find a way. In silo it's a simple procedure by double clicking on a shell in poly mode. You can see here that the geometry is part of the same object but the teeth and eyes are separate disconnected shells. Silo will recognise this lack of connected geometry and the…
new update. http://www.digitalfossils.com/Download/VoidWorld-aug-6a-11.rar Summary of changes: * 'Select Polygons in Selected Edges' bug fixed. * Ray cast selection bug fixed. memag, I suspect that the paint selection tool you talked about is the brush paint selection tool, default key: X. Right? * An Instance related bug…
Yes you are right.. If the selected vertices don't make up a face then the vertex selection is lost in translation. The same applies with edges. It makes sense if you think about it.
IStonia, you know how you implemented an invisible selection radius for selecting components? I was wondering if you could put the same kind of selection radius around the object manipulator handles? I keep finding myself going to grab a manipulator handle, only to miss and drop my selection, having to hit undo to get it…
@vrav, yes there is... you have to highlight a component first. LMB perform marquee/lasso selection MMB has 2 modes, if cursor is not highlighting, it will perform marquee selection with culling off (u can select component not visible in camera). If cursor highlight the component, it will perform 'paint select' @Taylor…
@ghib thanks Ghib! wonderful tool. @Kris, If we remap it to ctrl, can u suggest how the selection works? Currently shift+lmb toggle selection ctrl+lmb subtract selection shift+ctrl add selection alt+lmb tumble viewport This is maya's way btw, and t is also set to tweak in modo as well. I understand lots of ppl prefer ctrl,…
This would work well. I just noticed after having turned on Streamline engine Multi-selection that it automatically converts selections to the new component type you click on. This is great and doesn't interrupt the workflow. *edit* small bug with this: converting vert/edges to polys doesn't retain or convert the…