storm, good to hear you. Thanks for the bug report! I will fix it. But you can use the polygon D tool. I think the one you missed is Geometry > Create > Retopo.
new update. http://www.digitalfossils.com/Download/VoidWorld-May-18-12.rar Summary of changes: * A few bugs in polygon/edge loop selection are fixed. It occured in open edges. Thanks!
Just an update of what's been done so far. http://www.digitalfossils.com/Download/VoidWorld-Nov-22.rar Summary of changes * The reported crash bug is fixed. * MMB/Q click will auto complete primitive placement. Q will also close the tool. * Snap point normal can be utilized in primitive creation. if the snap point is from…
new update. http://www.digitalfossils.com/Download/VoidWorld-Feb-20-12.rar Summary of changes: * It is possible to export subdivison to .obj file with polygon groups. In previous versions, exporting subd object which has polygon groups will cause the app crash. * Vertex/Edge/Polygon can all be grouped. Geometry > Common…
IStonia, Options are still not being saved properly... Particularly, the snapping enabled & Allow slide through mixed n polygons.. I turn off snapping by default, and make it so it allows slide through mixed n polygons.. I went in latest version and changed the default options, and exited out, came back in and they were…
Yeah, the Retopo toll is so sepcial that streamline tools don't have the ability to replace it. In Retopo tool, once extrusion is activated, it has the following behaviours. * Tap A to confirm the current extrusion, then drag to create a new extrusion without having to exit the extrusion mode. This way, user can create…
new update. http://www.digitalfossils.com/Download/VoidWorld-aug-1-11.rar Summary of changes: * Top menus reorganized. * Orient tool softselection behaviour improved on multi selection. * The app remember the softselection style on shut down. Thanks! memag: All the setting files are stored in your user Documents folder >…
new update. http://www.digitalfossils.com/Download/VoidWorld-Mar-02-12.rar Summary of changes: * A polygon marquee selection bug is fixed. It may cause unexpected selection if the object is zoomed too closed to the camera. Thanks!
rather have a good polygon modeler not a vw/blender "Thing". don't think he would like codeing with the blender team either, open-source projects can be a fucking bitch to work on due to the people involved.
Spherize - Doesn't make selection spherical if the edges aren't evenly spaced. Expected Result: Spherize should space evenly the verts that are selected and in direct connection by edges.* Should work in polygon mode also. * Should NOTaffect unselected geometry. Space Loop - Doesn't seem to work as intended. At the moment…