Well ... there was a solution before 2.8 ... https://blenderartists.org/t/looking-for-a-definitive-foolproof-way-of-bending-with-the-simple-deform-modifier/662429/61 The TLDR is that the only sane way to bend things using the backwards, unfinished "Simple Deform" modifier is to orient the axis of your model accordingly, or…
Blender, how I love you...let me count the ways. Not trying to do a hard sell here, but I think the continued growth and success of Blender is important and thus I would encourage anyone with even a passing interest and a bit of disposable cash to support the Gooseberry project. http://gooseberry.blender.org/ Doesn't take…
1. Blender doesn't save the texture file anywhere by default. Images are saved independently from .blend files to facilitate faster saving, though you can pack them later to send them to a render farm. If you want to keep your painting, you have to save the images from the UV/Image editor once so Blender knows where to…
Jeez. I'm getting really bored by posts like this again and again. Not to sound like a dick, but If you don't like the hotkeys just change them or use one of the Max/Maya presets that come with Blender. That or change the selection method in the prefs. (Prefs> Input> Select With.) If I started to use Max/Maya then I would…
Thank you for being specific Sonic ! Now *that* is being constructive. I agree with you on many of these points, especially on the subject of the Outliner. Don't hesitate to follow the dev roadmaps and even interact with the developpers to bring up your suggestions. http://code.blender.org/ Just be careful with calling…
In terms of stability I'm pretty happy with it. I have used it for more than 10 years though and have a pretty good sense of what might get it to crash. I always save before I start a simulation or any other extremely performance hungry task. Random out of the blue crashes are very very rare in my experience. Please define…
Honestly I also wouldn't say that all hard egdes need to be seams. Sometimes you want to use it as a stylistic tool and a seam would just make it more complicated to maintain the model afterwards. Yes I know that hard edges and seams duplicate the vertex data each on their own and that when you have both on an edge, you…
BIG UPDATE : One of blender's core developers has a programmer he's worked with that will implement split vertex normals allowing for hard and soft edges. The goal is to provide game artists and those using Blender in a larger pipeline, to have the same functionality with smooth and hardened edges found in similar apps…
@MACHIN3 Thanks man. The Subdivide is exactly what I was looking for. The edge loop slide tool is good, but it's a pity it doesn't allow you to create the new loop where you click your mouse(Max's swiftloop) It always snaps to the middle of the ring. Also, it would be nice to have a MMwheel+Mod key to allow…
It certainly caught up already :) As for Blender - we use it in AAA development. It is excellent tool. Modelling in blender is a blast. And I'm talking about complex objects modelling with lots of modifiers, entities and geometry. It has some tools that no other tool has (or just not as convenient to use as in Blender).…