I have no idea how to scale existing uv. There are not so many nodes to work with UVs there. What I suggested is basically data transfer of UV from initial model to one with contracted down faces so their uv space is getting contracted accordingly . Then upscale faces back to their original state and merge vertexes. It…
Well, that is the wireframe version of hidden lines, so it doesn't show all the wires. I wanted to see my wireframes without that X-ray effect on the faces. If I turn off Faces on the Overlays option and switch back to Solid, the faces are only shown as highlighted wires and I don't want that. This back and forth between…
Can somebody explain me how I ended up in the situation below where my model is kind of broken? With a Subdivision surface modifier you can see extremely sharp creases at the start of the video and when I delete two faces there is another face underneath welded on the backside of the model, how's that even possible? Even…
@gnoop : I have to agree, I too find the new collections to be a big step back. They "make sense" in theory , but in practice the old system was imho way more elegant... This might help : https://blendermarket.com/products/collection-grid • Unrelated : is there a way to somehow convert Face Set data into something that can…