@Justo Edit: had a look at the object and fixed my post. Looks like two different issue's to me, high poly needs that normal edit but the actual bake might be also having the issue in the thread below - but trying your file baked at 1k with edited normals with 'set normals from face' didn't reproduce the same results for…
One of the things that bothers me the most in blender compared to max is sharp edges smoothing. It should be quite simple in python to do, but Idk if anyone could have created an addon for it, and probably some of you here might have found the solution. Hard edges are sharp depending if they're set as sharp explicitly, but…
Hey guys, Thanks for posting this here! I'm not too active on these forums and so it's an honor to have this linked. Hopefully I can sooth any qualms about the experience concerns. I am twenty three but am nearing in on ten years experience in both Blender and the 3D industry. I am a Blender Foundation Certified…
The answer is - pretty damn accurate! Turns out I didn't know about Mesh>Normals>Set Face Strength>Strong. Using @kio 's method of applying a weighted normals modifier gave me the results I showed in my second post's last image, which still had some artifacts, but manually setting the normals to Strong in those faces…
So many cool ways of doing this! I love this thread. Thank you for the tips and gifs everyone! @FrankPolygon I had been told about typing values during transform ops but it only just clicked now. This is so much better and typing 45 is so easy! About doing the math though... This does nothing for me: As soon as I hit /,…
Max 9 doesn't work properly in Win 8, and so yesterday I decided to finally learn how to model in Blender -- my experience so far: Some critical things I felt were helpful: BASIC NAVIGATION- -you can switch the view controls from trackball to turntable in the settings (in the off-chance that you use a mouse on your PC).…