@michalczyk: That's quite an encouraging testimonial for Blender. What exactly made you switch? Any areas in particular where you prefer Blender over 3DSMax? @Yadoob: Thx for the link. I think for games it is currently not a very high priority since we have xnormal. But a round edge shader for baking worldspace normals…
That looks pretty promising, I remember Blender 2.79b had default keymaps for 3DSMax and Maya style, but I guess they were a bit too cumbersome to keep updated for 2.8 with all the UI changes. I think this should make switching between apps a lot easier. Not sure it will fix the gizmo-less move disparity - since according…
Hello I've just started learning Blender this week and I am very impressed. If your about to start on the Blender journey I would recommend the following. * “Switching to Blender 2.8 for Advanced 3D Artists” by FlippedNormals * Then the famous Donut tutorial by BlenderGuru * Then go onto the LightSaber tutorial again by…
@f1r3w4rr10r I have seen that video but the comparisons there only highlight the negative aspect of version 2.8x. All OpenSubD code is using the CPU backend for the evaluation. Although again the video highlights the benefit of OpenSubD for mesh deformation with the same topology and not for making changes to the topology…
@SnowInChina I have not yet been able to reproduce that even with a plain cube model and smart UVs projected. The shader used for baking uses the object space as opposed to UV space to generate the gradient direction (so independent of UV layout). Will investigate a bit more tomorrow Resize Area I added today the 'Resize…
"Stop trying to make the use of applications a feel good politically correct ego massage." great stuff peterK! yiannisK, (awesome overall guy) is along the same lines only takes stance too. ::) i would love to post this everywhere, together with: "i'd be a frustrated carpenter if someone told me a hammer and a nailgun were…
I dont know, more and more studios are using tools like Modo, but no schools are teaching it. While im sure this is relevant, i doubt it really has the much affect. Simple fact is that if a studio thinks a tool will improve their pipeline, they will consider using it. Blender simpy hasn't found its niche. It tries to be…
The problem with googling '3dsmax smoothing groups' is that, for all intents and purposes, Blender has them. Like Maya, it has hard edges, which serve exactly the same purpose (although Blender needs a modifier to display them, which I don't love). What people are (sometimes poorly) asking for is for perfect import/export…
I've just been figuring out how to use Blender for the first time. Learning how to rig, took me a while to find the information collate all the relevant information, and then get a basic one to work. It wasnt as complicated as I thought it, pretty staightforward. Which was contrary to all the tutorials I saw which spent…
Thanks Michael, yes I didn't get around posting it yet here on Polycount as there were some initial bugs I wanted to iron out first. I just posted The FBX Bundle addon thread here: * http://polycount.com/discussion/200292/blender-fbx-bundle-export-addon Some of the new features include a new Ground pivot tool to align all…