hm, the un-subdivide modifier doesnt work that great.. i was hoping it would reconstruct the basemesh.. but overall the 2.69 build is running really smooth, no crashes so far only thing i had recently was that occlude geometry was buggy. it was always off, wheter i activated or deactivated it
It's publicly available. Read the mailing lists here(just search for "Valve"): http://lists.blender.org/pipermail/bf-committers/ It's Longshot that any buyout would happen - the current license says that every contributor to Blender would have to agree or have their individual code taken out of Blender before the buyout.…
:/ Thanks for the tip, definitely helps :D I still hope for a tool though, or an option to have vertex snap to only the active object, when retoping it snaps to any vertex visible. Edit: Tried it now, works great, nice not having to run remove duplicate vertices all the time ;)
Piot - maybe try runing blender in admin mode -just for the first time, so that you have owner right to create ObjectList.txt file. After that you should be able to run blender in normal mode, and get access to ObjectList.txt. Maybe it helps. I don't know other way.
Yup. Blender performance boosted significantly since past few years. Now it runs better at 6,000,000 polygons (That's how far I can push it on my low-mid end PC) than it did before at 500,000. Isn't Ram more important (than graphics card) for "Zbrush" sculpting?
@rollin : well, I wouldn't really call that "really simple" :D Even just now, following the official docs I am running into some trouble wrapping the code above into an addon that registers properly ... even though that's something I definitely did in the past :D Not giving up though.
thanks for the feedback! promising to hear that it works out that way. some processing time is to be expected but you'd want it to not slow to a crawl when selecting or firing off modelling functionality, making meaningful edits impractical. are you running latest blender and what about stability with scenes that contains…
Thanks, man! Lots of cool stuff to come :) Nah, I don't own Eat3d, I work for them as Admin/Artist/Instructor and help run everything. :) Yea, I can imagine that it will be in truck pretty soon once it's GPL'd...I would imagine it would make its way into the 2.64 release.
Trunk is the continuously updated repository of files and it was added after the last official stable release so if you want to play with it you will have to download one of the daily or graphicall builds. They run stand alone so you can just unzip into a folder and jump into play with the feature you want to try out.
Copy the startup.blend file from here: C: \Users\YOURNAME\AppData\Roaming\Blender Foundation\Blender\BLENDER VERSION\config Then when you upgrade Blender, run it and press ctrl+U to create a new startup file, then quit Blender and paste your previous version of the startup file over the top.