@ant1fact , @Defunct This is the same old blender-style discussion we had for more then a decade - sorry. It's not about the end-result. Of course I can select with the right mouse button. But that is not the point and it will never be.
Thats exactly what i said :P Hover over the button and you will see a pop up that says "Transform Orientation" Do you a picture example of this in Max, that i can take a look at?
I have already two more questions 😂 basically after I use the shortcut for Bevel or any other tool for which I might want to set parameters (like the % of the bevel etc...), I would like to stay focused on the area I'm working on and input the parameter there rather than having to move to the "Active Tool and Workspace"…
What @Cirno said. Though changing anything more substantial than that will most likely involve changes in the UI widget system. Also if you want to make suggestions, you should really open a ticket for that. Chances of a Blender dev finding this here are slim. One rule of thumb that should be true for all themes: - buttons…
Hi Jose, thank you for your help ! Unfortunately this version is giving me the same result/error. The configuration on the Zbrush side works as intended (I just have to manually point to blender.exe because I run Blender directly from a folder as opposed to using a regular install) ; but clicking on the blue/green button…
Imho middle mouse button is for navigation, I wouldn't like to have tool functions on that. Clicking a checkbox would be inconvenient of course, I would rather have something like left-click drag + Alt.
@littleclaude Isn't this is what you trying to achieve? Or am I missing something? If you want to see the result of the Weighted Normal modifier in Edit mode make sure to toggle the button I've pointed on the screenshot above.
@pior I like the trash can suggestion, I think it makes more sense this way? Better to have it separated since you would have to do some ctrl+z if you missclick the delete button.
True but that only works for an individual vertex. The new parallel snapping works for any selection. You kind of can already. Activate any transform and then click the middle mouse button (or drag) to choose the axis you want.
xrg: Sweet, thanks for the resource! I haven't dove into the user-created stuff yet but it seems promising. Volantk: Thanks, that will definitely solve a few of my problems. Don't know how I missed that button before. I guess the problem I was having before was less with the faces (although it was annoying that the model…