I wonder if one could create a plugin to convert material assigned vertex to vertex groups with the materials names and then reapply them based on these names after you use the Mesh transfer based on topology? I'm not sure if that'd be possible if the mesh altered too much, but who knows. I mean, materials are applied to…
I often have issues painting weights (i.e. accidentally painting a hand from the other side to... the leg) and I wonder if anyone else here seriously bothers with the painting tool for weights or just assign them by hand through the mesh edit, for some 3000~ish poly mesh. Also is there a better way than getting bones to IK…
I'm having a problem where I can't adjust the dialog box dividers anymore. I think it's related to the screen.region_scale operator since I'm getting the message "can only scale region size from an action zone" when I try to move a divider. I was editing shortcuts in the Screen>Screen Editing rollout. I think I've spent…
Hi guys, I’m currently using a maya kind of Navigation (void hotkeys) and everything is going smoothly. The only problem occurs when I’m trying to rotate the view in grease pencil mode, alt left click being assigned to the line tool. Is there any way to configure it to alt + left instead? I’m aware you can rotate the view…
Although the panel appear to be the same, the one I'm talking about opens on first use without requiring you having used the tool already (in the case of bevel, at least) Under the "Industry Compatible" keymaps this is called "3d View Tool: Edit Mesh, Bevel" and it has Middle Mouse assigned, same for the other 3d View…
I'm having trouble figuring out vertex groups. I'll create a group, but its weight appears to be applied uniformly over all vertices within it, even when I change it with only one vertex selected (in edit mode). I'm probably missing something simple here, but I'm not quite sure what to google. EDIT: Scratch that. I was…
Blond you might like this. https://dl.dropboxusercontent.com/u/1693140/myscipts/r/animscrubber.py Install and assign anim.scrubber to a hotkey in the 3d view, shift alt lmb works for me. Then click and drag and it scrubs frames in the 3d view! I'm sure it's badly done so back up everything! I got some tips from someone on…
On a different topic - let's say a model has a Subsurf modifier assigned to it. Is it possible to have it be at a certain subdiv level when in Object Mode (for instance at a value of 3, showing the model fully smoothly subdivided) ; and then having it automatically switch to another level (specifically 1) when in edit…
I have an array of objects which looks really computer generated/ evenly spaced out. I'd like to control/ randomize the rotation/ transform offset in X/Y/Z of each individual object in that array, so it looks more natural. Is there an easy way to do that? I could assign e.g. a displace modifier, and then e.g. use a 'cloud'…
I'm not sure if I understand correctly what you want to achieve. The weight of each vertex controls the strength of the modifier, if you set the weight to 10%, it will only be influences by 10%. I don't think there is a way to set the vertex weight procedurally, instead you will have to assign or paint them. Edit: You can…