For now you need to use the Edge Split modifier to preview hard edges. But mont29 mentioned at the very beginning that he is planning to integrate a new option to visualize hard edges in the 3D viewport which doesn't require a modifier. Your export settings are fine. For .obj models you could also use bitflag smoothing…
I have been working for a while now on an upcomming tool called Pin & Relax for TexTools which is started to mature recently to something rather usable. It unfolds and Pins selected edge loops into straight lines and relaxes the rest of the UV island. Similar to Headus UV layout with its edge constraints. It does not…
Is there any Blender 2.8+ script that can cut seams across sharp (or even Bevel'd) edges to create UV islands? I found the opposite: to set hard edges based on the islands, but not the inverse...
Thanks. How do I 'set a bevel weight per edge' though? Sorry, newbie in this area. Can I somehow convert already hardened edges, or do I need to re-select the edges and apply a bevel weight to them? EDIT: have found out already that I need to adjust the 'mean bevel weight' for the edges. Question remains though, can I…
Hello all - Would anyone know of a way to create an edge selection from all the angle-defined hard edges of a model (as in, the edges that appear hard when setting the smoothing angle of a mesh to 30) as well as edges explicitly set to hard ? In other words, I am looking for an idiot-proof, one button way to select all the…
@musashidan Oh yes, if you have an edge or more conneceted the algorithm don't know what to do with it, they were discussing it if that edge should connect with the two edges on the sides or the middle like the max example. Will probably be solved in the next few days. If you want to take a look at the…
Never use the edge split modifier just to sharpen edges these days. Instead, go to the vertex attributes tab in the properties editor (it's the one with the triangle on it) and enable Auto Smooth and set the angle to 180 degrees so only edges you mark as sharp will be sharpened. This method doesn't tear apart your mesh and…
Is there an easy way to rotate a component around the pivot point? Meaning, I'd like to move the pivot point of an object somewhere, go to edge mode, select an edge. Now I'd like the pivot not to center on the selected edge (as it always does in my tests), but to stay where the pivot point is. So I can rotate the selected…