Any tips to use the boolean modifier? I am trying to merge these two simple meshes together but get awful results topology-wise, namely faces within both shapes and connected together with outside faces at all the wrong places. Currently the cube has two NGons, but I also tried with a triangulated version, snapping its…
Hello guys! :) Is that possible to automatically make an edge (or edit existing one) between 2 vertices with achieving variable distance flow. I dunno how to explain this, so just make an image. So, as you can see, desired result are new edge (or existing one) which creates new vertices (or change position of existing…
Ngon support and not having to select edges to use the knife tool, and being able to connect verts (so it functions more like maya/silo) are probably the main things I'd like. The move along normals working better would be nice too. Regardless, I'm aiming to pull my thumb out and dive back into Blender for some hardcore…
@melviso you said you're not that familiar with the node editor, so it would be a great way to learn if you tried to recreate that node tree by following the images. This is a 7 min tutorial on some basics: https://www.youtube.com/watch?v=0zrd37k2tJM Additional things you need to know: - Shift + A to get the menu with all…
Agreed about UVPackmaster it was worth the buy too. Do anyone have a in-Blender solution to recommend (maybe the nodal geometry interface would let me replicate this with enough parameters/control ?) Houdini Labs 'Mesh Slice' to cut a given geometry by Chunks on a 3d grid based on its bounding box Very cool for large…
@wilson66 Now I get which feature you mean: Proportional Editing By design the falloff is based around either the selection or the active item. Not 100% sure on this one. But you can not use the selection as a mask. You can however go into the settings of the tool and check "Connected Only". Also have a look here:…
I use Quad Menu's because they're the easiest to manage, press a key combo, pop up a floating menu and insert as many things are you need under it. For example: Under Ctrl + R I have all my render and special shader settings nick-nacks, while under Ctrl + X I have a more streamlined version of Max's connect, loop, etc…
Okay, I don't care what the hot keys are. That's easy to adapt to. What I don't like are the nonsensical changes made to the basic interface, like removing functions that simply should still be there. Such as the node editor. In 2.4x, you would click and drag to delete connections, nice and simple, and I remember i figured…
Thanks for coming here to polycount tom, its great hearing feedback and opinions from people that are actually involved with the softwares direction! One thing that i had a little trouble with the other day was that i made a mesh to export to another program, but i had a problem somewhere on the mesh where i had some…
Set Flow and Flow Connect working not only with "normal direction", but with mesh contours. See previous video. Max tools can smooth mesh and contours, and work "faster", because it need only one click or hotkay. https://youtu.be/TbkK3-qpECQ MACHIN3 your Fuse tool and max tools don't distort faces…