I made a plane that held the texture completely, no tiling. From there I cut in where all the edges of rocks were in the texture, then added more edges to pull and push shapes out.
hi there! i was flipping through this thread and im really loving your rock sculpt. I was also sculpting something similar to this a while back, and im jsut wondering where the description for how you did it was. I noticed that you said you would give a brief description of the process, but i couldnt find one lol. Just…
Dude that looks so sexy! The colour pallet is very green and brown, not that that is bad or anything but will you be adding some other colour variation in there? Perhaps making the sky a nice blue and tieing that into the foreground with blue or purple flowers instead of the red ones you have :D Also I dunno if its me…
yeah doesnt seem like rocks at all, more like dry chocolate mixed with bark ? would be awesome to see your photoreal textures as well , to see the 2 versions . Keep at this man !
Nice fence! This is a cool thread indeed, I would have had no ideas on how to go about rocks like that. And all the concepts and planning, is nice to see your process. :D! +1
I think there's a big problem with the trees, rocks and other objects cutting the terrain very sharp. Also the lighting is a bit flat yet, maybe because of the fog, too. The assets are very good.
Great to see you start this thing up again! So you went with a separate texture for every rock piece? No tiling stuff at all? Just curious :) Looking forward for next update!
Awesomo. Lovely colors.. Rock texture looks a bit smeared and stretchy here and there, but I'm sure you're aware of this. Moving on and fixing stuff based on it's importance/overall impact sounds like a nice idea.
In Max? UV's should be locked by default. HAL - I'm not of the opinion that it looks bad to have that fresnal on the rocks at this point. It's too early to make decisions like that. There's always been a fresnal on that, just to varying degree's of impact. ;)
While I like the bright rocks in general and the fog and stuff you added to the last image, that fresnel stuff wasnt that present in the last image as in the new one, maybe take a look at what you've changed?