Wow.. so many awesome things here! Can't believe I've missed this thread until now. @solarnoise That is something that I have wanted to do for a while, I've felt it has been missing! Looks very nice!
FUZZZZZ wow that's really nice,always loved multi-usage tools ! By the way,how hard/easy is Zscripting to you ? Would really like to try it someday,but don't how much time will be required to fully understand how things work. Thanks PANATOMAN and ZWEEK ! :)
@Polyhertz: Wow 2011 is freaking out. First ran it no problems but gave me errors about -lw flag and saying it was obsolete. Now just says syntax error :( Is there anyway to update on the fly (like when moving the vert by the pivot point?) cause I have to switch to another tool then switch back to refresh the text box.
Wow, that's awesome! Vector Displacements can be used like Normal Maps too though can't they? I think Valve used them for the water in Portal 2. Using your method above, you'd have to have a super high poly mesh, like a persons head for example, in order to get those details nice and smooth though right?
^ Wow very cool Alec. I'm newish to creating shaders(minus some unreal) so excuse my simple question, but what did you make this in? Any keywords I can research would be awesome! Thanks :) Script can be found here MAXScript Adventures: Invert Vertex Colors Function: Inverts the values of the user selected channel Color,…
srivignesh wow very impressive. Is it possible to launch the tools as separate floating windows?, I really want the bevel tool, 45 degree tool, and the grid patch tool, but if possible I'd like to avoid having to launch the whole window just to get at those specific tools. You should charge 20 bucks for the full toolkit,…
I figured out how to get a bitmap into a stream in FreeImage, and save/load that from the database. It's actually very fast now :) . All I had to do was, I need to work out some kinks with alpha in the PNG, but overwise, this might work really nicely. Edit: WOW! Caching them originally might be a little slower, need to…
Wow, that is impressive Klunk. B) When I first saw some of your posts about this, I was wishing I had an easy way to create something like this for a terrain shader I had developed. The shader mixed materials based on vertex color so certain terrain features would require specific vertex placement to retain material…
Wow,thanks a lot for all the details,Zscript looks like a really nice language to learn ! :D Some new stuff about Quick Pipe. In the previous versions you had to go through a pipe's hidden Group to find the path,make it visible,start editing it and doing all the other operations again to get it back to where it was.I've…
wow i just discover that topic today, there is so much great thing on there :) I will contribute soon, i am working on a Zplugin , having some slow progress, but i can already share this image of the plugin with you sorry, it a wip so the final UI will evolve a little bit. hope you enjoy ! I put the much love i had to…