Several of you guys are proficient in Unity right? I want to see how easily you can match or beat the performance of my humble Flash flock code, here - http://rumblesushi.com/turbo_flock.html Seeing as you have GPU access it should be fairly easy, but I'm curious as to what kind of flock size you can get in Unity running…
Keen or anyone else who uses Unity, could you do me a favour and whip up a quick benchmark? I would do it myself, but I don't have Unity or know how to use it. Just some stacked boxes targeting 60fps would be perfect, let's say 100 boxes, 5 stacks of 20 or 10 stacks of 10, with stand by set to off if possible, so it's…
I have been working on a cutscene editor for Unity. Its part of a larger adventure game framework. [ame]http://www.youtube.com/watch?v=TrWtCS4DrZE[/ame]
hey this looks pretty ace! are you going to release if when its done? as much as I like unity but this would really speed up the annoying update process ;)
You might find this interesting, kind of similar to your cutscene editor. A friend of mine is working on a node-based state machine editor for Unity... http://hutonggames.com/playmaker.html