having fun with window handles... we want to pair stand alone scripts with Max/Maya and launch them from there as well. However the user experience should be as if those scripts were run directly from maya or max. So I've been looking that the Qt UI minimizes when the 3D app minimizes, that it stays on top of the 3D app…
@ScoobyDoofus Sounds like it's failing on the first line, which should only happen if it doesn't like how you're executing it. This should work: Maxscript > Run script. Then find it under Customize > Customize User Interface > Keyboard/Toolbar category > GregsScripts. Or, if you want to execute the code directly instead of…
I know that's an option, but because I've never used it before it'll take me much longer to get to grips with it than one of you guys who could probably knock up a benchmark like that in 5/10 minutes. I've seen some VERY impressive Unity physics demos on youtube, but I don't how realistic that type of performance is on the…
Interactive tools are the best! Here's how you'd write one with GraphN: https://www.youtube.com/watch?v=_FscRL045z4 The nodes responsible for interactivity are Viewport Event and Viewport Event Meta. Viewport Event allows you to run any piece of code on mouse move, press, release or modifier press. Viewport Event Meta is…
Taking another stab at voxel rendering. This one only renders 12 triangles and uses early termination per fragment when ray marching the volume. I am going to completely change the rendering shader to do plane intersections, which will make it pixel perfect and probably a bit faster. On my graphics card at that resolution…
Regarding maxscript (actually, why don't we have a sticky dedicated to maxscript/maya script ect?), is it possible for a script to monitor an object without being visually open? for example, like having two normal boxes named "interactivebox1" and "interactivebox2", and when moving one box, the script reacts and scales the…
Good, you'll be more excited when I start making proper games, running at 60 fps ;) Also, I obviously can't compete with Unity graphics wise - to put it simply, Unity uses the GPU, my engine is 100% software. But the great thing about choosing to do this in Flash is of course the userbase, and the fact that a proper 3D…
You mean too slow to continuosly update ? I'd use it as a pre-process solution only, to generate my graphics from perlin noise and so. I do find it a bit rough around the edges, and the toolkit is a bit sub-Adobe-standard, it has more issues than any other of their products I've ever used. Those controllers are…
we finally got around implementing an updater (think windows update) for our scripts, plugins and tools. It runs in the tray, is 0-install - just run it, it pops up notifications when software needs to be updated and can install everything automatically (e.g. maya scripts, 3ds max scripts). The updater can also update…
some videos on the ghosting/cutaway realtime stuff I do for PhD, a bit choppy due to video captured to encrypted disk. Also quake-cam isn't perfect for this ;) but well effects run at very high fps (> 250 on geforce 9600) http://www-e.uni-magdeburg.de/kubisch/medical/vid_ghost1.wmv…