I finally figured out how to do select every other face or vert in Maya using mel. I hadn't seen this done in Maya other than Python so I wasn't sure if it was possible, but I eventually found a solution. You can make your own user defined patterns as well, besides just alternating you can do 2/on 2/off, 3/on 3/off, 4/on…
Eh, if it works, it works! haha. That's what I have had to do sometimes, because I didn't have access/knowledge to C++ or whatever. Getting the handle is a good idea. I did something similar when doing an automated OBJ Import/Export from Max to Maya and vice versa. My hack was doing things like setting Max/Maya windows…
Thanks ! this one was all MEL, but tried to give it a more sophisticated look by playing with icons and colors. I generally have a procedure that gives me a toggle control when given an array of attributes. Here's how i do it most of the time. Bear with me if the explanation is a bit simple/obvious ^^' Here's the how it's…
Great work going on here as usual, im now breaking my lurker status now that Lego City is about to go gold! But ive finally got around to finishing something ive needed for a while, a script to load in all scripts (mel and python) from a directory into a handy list of buttons without having to deal with the headache of…
Some people over at the official UDK forums are staying away from the FBX exporter for animations because it doesn't support exporting several animations at once, at least it doesn't in Maya. I had this old, horrendous, MEL script lying around for exporting several animations from the timeline, with ActorX, and have…
So I created this Maya tool for someone that had a really specific workflow. They wanted to group UV shells and then pack the shells based on a scale they assigned to each group, I thought this was a really interesting idea and a neat challenge, but once I finished the tool I realized I'd never use it for anything, but the…
Cool, I'd like to use a couple of these tools and have some questions. 1. Does the quad edge connect work on a quad with only 4 verts, or does it need to have the incoming edges to connect to? I'd really like to select a quad and have a script create the splits for optimizing edge flow on sub-d, I guess there would need to…
Wow,thanks a lot for all the details,Zscript looks like a really nice language to learn ! :D Some new stuff about Quick Pipe. In the previous versions you had to go through a pipe's hidden Group to find the path,make it visible,start editing it and doing all the other operations again to get it back to where it was.I've…
Hi everyone. One week ago I found what my team spend a lot of time for reviewing UV and padding. So I decided to wrote script for Maya for checking padding. Main condition was - Maya LT, so I can use only MEL… I solved the problem. In few words: calculate hypotenuse from Point C (vertex) to A and B points (edge vertices)…
Hey Malcolm thanks for taking interest in this. 1.in face mode, it works on face with 2 incoming edges. In edge mode it will connect ring selections. for vertices, select the t verts (verts with 3 edges connected to it) and it will auto connect. 2. space loop works on any kind of surface. however, it does not smooth the…