My understanding is that they try to stick with Area lights when it will afford them a similar effect at a faster framerate. I don't remember where exactly I heard/read this, but I am pretty sure it was from a Geomerics GDC/Siggraph presentation on a realtime Area Shadowing feature they have been developing. I will try and…
Most people don't use this, but I use it extensively for metal. It helps me fake reflection when only specular is available, and unfortunately I can't find an alternative to this time consuming method. (so this script helps me a bit) AS for Alt, it only switched the tool but not the settings, so if you're like me and set…
ran into this today: I'm trying to automate merging hundreds of objects and want to use ProBoolean. For whatever reason, it won't let me set Merge on the first Object in the ProBoolean Methods and just automatically creates it as Union :( My current line: ProBoolean.CreateBooleanObject $Cylinder001_Part_873 NULL 3 2 0; and…
Hey, I saw a thread a while ago that explained how to get hard transfers edges between textures in a splat-like shader. I'm trying to add plaster over brick and I would like to control it in the shader with either vertex color or a mask (or both). I can't find the thread now. If anyone can point me in the right direction…
I've been working on a de-chamfer / un-chamfer script for 3DSMax lately. I was looking around for a way to do this in Max and the only stuff I could find was one old script from a decade ago with no working links anymore, and one that's part of a larger paid for toolset (and doesn't look like it can handle chamfers that…
https://youtu.be/cqb57o8pyc4 added ray intersect traverse to my kdtree code, finding all verts within a pescribed distance from the ray (I use a reverse look up table to the get the faces used by the verts) , the 4096 tri teapot is averaging about 200 low cost look ups giving 32 ish faces to test the ray against to get the…
@ScoobyDoofus Sounds like it's failing on the first line, which should only happen if it doesn't like how you're executing it. This should work: Maxscript > Run script. Then find it under Customize > Customize User Interface > Keyboard/Toolbar category > GregsScripts. Or, if you want to execute the code directly instead of…
Hello guys, Since i made the Megascan Link Plugin for Substance Designer i decided to the same for Substance Painter. With the Megascan Link for Substance Painter plugin you can import Megascan Assets directly into an opened project or create one if you export from Quixel Bridge a Megascan Asset with a 3D mesh. The plugin…
Hello All, Here is what i am working on, it's game Molecats, indie-game puzzle with hand-draw textures, weird gameplay. working with unity3d (me-code + designer). here small video @ youtube https://www.youtube.com/watch?v=X20VsPnr-co and tech screens, what behind (large http://vidroid.com/_tmp/unity-mt.jpg) more screenshot…
I've recently created some line constraint presets for Lazy Nezumi Pro. They can be pretty cool for 2d designing. I also have some presets that constrain the lines to perspective systems, so that you can make a quick perspective-correct layout in a 2d app (ie. Photoshop). You can check them out here:…