Amazing work RenderHJS, hope that I will be able to use this in feature projects. Keg: damn writing own engine, hope I ll be able to do the same one day. Just released a new 3ds max tool : PistonMaker, a one-button-app for creating piston mechanics on your models. I am starting to focus my tool-development towards rigging…
Hi, because Photoshop has a lot of default hotkeys, leaving the user with little or complicated options for defining other custom keyboard shortcuts, I've made a little UI Script for Photoshop, inside witch the user can create custom buttons with their own keyboard shortcut that can trigger some actions or scripts. Here is…
So am working on a new Zbrush plugin that you can store Ztools that you commonly use to quickly load again on your next session. Sorta like a "Recent Files" thing. I find it incredibly annoying to be constantly browsing for stuff. I have it basically working but I wanted some feedback from you guys. From a useability…
@OutOfInspiration: I took the liberty of another mockup there is only one button and its big and in the lower right corner (usually confirmation corner). Maps are placed in a multi list view (can be done with a dotnet control). You had some -maps names in the maps list I don't think that that is needed, just name them…
I just finished my checker map tool for Maya. It toggles your own checker map image on/off with one click and preserves your original material assignments. Or you can use one of the four built in procedurally generated checker patterns, it also has buttons for tiling and you can toggle base colour with one click. The tool…
Added another tool to my Object Placer. I took some ideas from other scripts, and made my own version with a nice feature set I think. I also have a Freeform version, button above this one, that works on the faces of the actual objects and not the bounds. I would like to have the faces Highlight when you are on a Bounds…
Did a little work on a tool for Tech Artists working with Maya and PyCharm as there python IDE. Its Pluing for PyCharm, that lets you excute the current selection in maya or the current documeant with one button. It also Allows view the maya script editor log in PyCharm as well. Download - GitHub It can be configured in…
Update with a very simple panel. Some few buttons can make life easier it seems. This marks the end for my Photoshop adventures for this time. Thanks again Kwramm for the help! [ame="http://www.youtube.com/watch?v=fP-W843B1Ms"]animation panel - YouTube[/ame] Download here - just extract, copy and paste. --- Edit* I added…
I have something similar to this in ShoeBox and its a flickr upload tool but its not yet in the public release. Unlike all the other tools you can just use the clipboard of Win / OSX and click on the tool to upload it right away, once its uploaded it copies the URL to the clipboard right away and open the image in a…
Wrote a ExportPrep script to do the same thing back when I worked with Unreal 2. I updated a while ago when the made the switch from .ASE to .FBX. Use the JEEWIZ (Just Export Each Wizard) button. Exported files do to the max export folder "C:\Users\firstName.lastName\Documents\3dsMax\export\Teapot001.fbx". Also does a…