Made a "1 click" clipboard uploader. You just copy an image to your clipboard or hit printscreen then load the program select the area you want and click "Upload", then you are taken to the uploaded image in a web browser. And heres another example just for fun!
well it depends on what you want to accomplish. The example in my video might not be the best one, since I didn't optimize the mesh at all. So you don't really need as many polygons as shown in the video! Imagine you wanted to morph a plane to a nose. You would take the mesh of the nose... and flatten it until it's a…
You can make a pretty good approximation of a maya group by creating a point helper at 0,0,0 with no transforms and linking your hierarchy to it. it'll be safe enough to animate it - if you need the pivot somewhere specific then you could position constrain it to another point helper (with relative on)
hi @Kyetja looking cool, if you don't mind the performance you can use PixelNormal WS to have detailed clamp instead of vertex normal WS, but if there is no choice perhaps you can use clamp https://www.youtube.com/watch?v=j2BEEtpPgdk&t=294s
Decided to Add Group/Multiple Object Support for the Target Mesh. So now instead of only using 1 Mesh, you can use the current selection (Groups, Meshes) and it creates a Target Mesh from that. Although, by doing this, there is a chance the tool could error if you change selections while in Preview Mode, and select one of…
@throttlekitty Am I interpreting this correctly?: "...an object that has multiple per-face materials". Are you saying, for example, that you have a face on an object that has two materials assigned to it at once, or are you saying you have an object which has multiple materials assigned to different faces (but still only…