Yes... But, I was told that one new member thread was posted incorrectly, so no one could see the images. I was also told that the second thread was only viewed by those members who looked at "my thread" specifically. And, I was told that posting in "my thread" and in "pimping and previews was a great way to get more…
just bought me max 2011 and thought i should finally get my head into mental ray... i have to say its not my world - beeing used to realtime rendering (woah its sooo slooooow) or the max scanline as the best rendering solution for me so far... now gonna add some clothing and stop messing around with stuff i don't…
Beat, this is what I mean: Crit (NSFW). Right now, it looks as if the nickers are OVER the bodysuit since you didn't define (enough) where said bodysuit stops as dictated by the concept. The two lines you have there (above the nickers) looks as if it's part of the underwear, not lines that show where the bodysuit ends. If…
there are lots of inaccuracies but i'll point out the one which is most important cause itll be right in your face in FPV: the area where the stock joins the reciever. The stock should be flush with the reciever and it usually is seated in the reciever via a trunnion, which has a brace bolted to the stock (which there is…
Been working on my Game Production project here at Full Sail. Simple alleyway, houses, etc. I need to stop soft shading everything out of habit. Solid color textures aren't representing what it'll look like later. It's supposed to be realistic. Today was just the "All Models and UVs" milestone. Although, the jpg doesn't…
this was an exercise to get more comfortable with subd, baking, and using normals and specular effectively. so far i still really can't get past cylinders before i get frustrated and stop :( but this doesn't seem to have come out terribad. normally i would spend a lot more time doing more damage and making the logos look…
bbob and Target_Renegade, thanks guys. :) hobodactyl: Great style, I like it! Two suggestions: change the scabbard to a hue further away from red so it stands out from the pants better (the red bands on the gloves can stay though), and put some edge highlighting on the edges of the... what are those called... the metal…
MattQ86 : Thanks man hellobuddy : Thanks, I'l mess around with the colors in a bit to get them to pop a bit more, you're rite about them being off a bit. All the metal will prolly do with some whitening later on, just need some contrast rite now for the rest of the environment. In the end i'l more than likely do lightmaps,…
1. the scene is not really large, ok she is not 1,60 high but 2meters but even smaller its still superdark, even with MR lightsources, which brings me to 2. most tutorials use photometric or MR area lights, however both no matter what have to be turned suuuuuper bright to have an impact on a standard exposure setting like…
It's not just a matter of fitting proportions, it's more complicated than that, plus I don't this reference will do you. I mean, now I understand why your pecs look so round. You shouldn't rely on one single piece of reference either, and even if you take a comic book drawing for overall proportions get some photographs of…