interesting sword woog o.o jmiles, pretty impresssive work, how much of this is pure sculpting and how mach is premodelled? ok here is my next step scaled the head down to 93% fixed some of the proportions like -less round head -arms a bit more chunky to support the wide legs better - tweaked the hands blocked the hair…
Prophecies - Thanks a lot!! Yup, I've heard good things about ToonBoom. I'll definitely look into getting it in the future. Loving how your scene is looking as well! rollin - Thanks! :) woogity - Thanks, yeah, I think sound could definitely add to it, especially when he slaps the table. Probably an annoying fly buzzing…
Freakshow looks great Alec, i echo snaders crit about the font though. Other than that there's only 2 other things that bug me. First is the peeling paint near the rear, it spreads over the seams in the planks and looks disjointed from everything else, it also makes the planks seem like they are painted on. Second is how…
My own shot at a modular wall :) First time putting together a semi effective workflow! Maya>Zbrush>Topogun>PS>Profit! UDK is still a bit washy for me, so the whole import/set up process there was iffy. And it doesnt line up perfectly, but im sure thats some error on my part with the pivot point in Maya. inspired/followed…
yeah it took me a while to understand that it's way easier to just retopologize, than to try and work against the original topology of a sculpt. i've noticed that most people will start from a generic shape or base mesh, then sculpt until they start seeing what you described as "saw tooth" looking geometry, then retopo,…
Not at the computer today that has that to take some screenshots, but basically what I did in Max was draw out a spline where the welding would be, convert it into an rectangular renderable spline with a lot of segments and steps, turbosmoothed it, and then added a displace modifier using a map that comes in Maxs default…
blenderhead - i think you are missing the curvature along the roots of the fingers, might also be worth stepping back from quads and focussing on the main planes of the hand before making things neat and square? its hard to concentrate on form and make things quaddy at the same time ocarian - very nice model 3d sketch of…
retleks: great stuff man, really great shapes, damn i already hatre me not going with style again :X but well its for the portfolio.... ok here is my latest step: after wasting way too much time this weekend playing minecraft in multiplayer i finally started roughing in some shapes, started with the jacked and added some…
yeah, more of these things........ still WIP... not happy with it TBH. and can anyone please explain Mud's indecisive pixel padding? it really does a bad job IMO. every time i have to reset it in the prefs, and even then, it doesn't pad all the layers correctly. very, annoying... hence, crap texture sheets.... also noticed…
ruz: what do you use for your cloth bake? vig: love the proportions, really nice compressor helix: the sword is really great, what a nice idea! ok went on with this i changed the basic layout of her underlying longsleeve, added the sleeves at her hands as well, still all just blocked, will add the cut/seams and buttons in…