well right now it seems like the eyes are facing outwards so i'd better rotate em a bit inwards, dunno is crosseyed is the word for both directions, right now it appears like the if you draw a line from the eye to it's "target" that they would never cross
blah, rendering is hard zbrush shots + compositing in photoshop.... one on the left is me agonizing over a million layers, render on the right my boss did in 5 minutes (sadly we didnt have the right textures and subtools loaded) ---> based off this sketch by Vinod Rams <---